Multimedia Chipset Market Synopsis
A multimedia chipset refers to a collection of integrated
circuits (ICs) that work together to provide multimedia capabilities to a device,
such as a smartphone, tablet, or computer. The chipset is responsible for
handling tasks such as audio and video decoding and encoding, image processing,
and graphics rendering. The chipset is a key component of a device and plays a
crucial role in determining the performance and capabilities of the device,
including battery life, multimedia experience, and overall performance. Leading
players in the market include Qualcomm, MediaTek, and Intel among others.
As per the Market Research Future Reports (MRFR), the global
multimedia
chipset market is estimated to expand at a CAGR of 6% and will
approximately value USD 30 billion by the end of the review period. The global
multimedia chipset market 2020 poses to be ferociously competitive. Intending
to target, position, and segment their sensors into the global market and to
propel the market growth, the organizations need to be up to the mark and have
to come up with a developed technology method to stand firm in the fierce
atmosphere of competition. The major players are spending enormously in
research and development for developing and innovating their products
perpetually and are seeking market growth through several tactics of merging
and acquiring, innovating and producing low-cost product portfolio.
Established organizations such as Broadcom Corporation
(U.S.), NVIDIA Corporation (U.S.), Qualcomm Inc. (U.S.), Intel Corporation (U.S.),
Advanced Micro Devices Inc. (U.S.), Cirrus Logic Inc. (U.S.), Apple Inc.
(U.S.), DSP Group, Inc. (U.S), Broadcom Corporation (U.S.), are the forefront
leaders of multimedia chipset solutions in the global market. The rising demand
for internet protocol television is one of the most important factors leading
to the growth of multimedia chipset market growth. Owing to the high-speed
internet activity, IPTV is attaining popularity among the users.
Market Segmentation
The global multimedia chipset market is segregated into the
application, type, end-users, and region.
On the basis of application, the global multimedia chipset
market can be divided into handheld devices, home media players, set-top boxes
and IPTV, digital cable TV, and others.
On the basis of type, the global multimedia chipset market
can be divided into graphics chipsets, audio chipsets, and others.
On the basis of end-users, the global multimedia chipset
market can be divided into government, media and entertainment, IT and
telecommunications, consumer electronics, and others.
On the basis of region, the global multimedia chipset market
can be divided into North America, Europe, Asia Pacific and the Rest of the
World.
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Key Players
Some of the forefront competitors in the global multimedia
chipset market are Intel Corporation (U.S.), NVIDIA Corporation (U.S.), Realtek
Semiconductor Corp (Taiwan), Cirrus Logic Inc. (U.S.), Qualcomm Inc. (U.S.),
Advanced Micro Devices Inc. (U.S.), Apple Inc. (U.S.), DSP Group, Inc. (U.S.),
Broadcom Corporation (U.S.), Samsung Group (South Korea), Marvell Technology Group,
Limited (U.S.), Actions Semiconductor
Co., Ltd. (China), NXP Semiconductors N.V. (Netherlands), MediaTek Inc.
(Taiwan), STMicroelectronics (Switzerland), and few others.
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Regional Analysis
The global multimedia chipset market is analyzed for North
America, Asia Pacific, Europe and the Rest of the World (RoW).
The North American market is the most potent land and earns
the maximum revenue. Owing to the rising demand for graphics chipsets, used for
providing high definition picture quality on the system are some of the
important factors propelling the multimedia chipset market growth.
The European countries are turning to be multimedia chipset
markets owing to the rise in demand for high-quality audio chipsets used in
speakers and are likely to expand at the highest CAGR during the forecast
period. The European market is estimated to acquire the second-largest share of
the global multimedia chipset market during the forecast period owing to the
increasing demand for the developed graphics application in the gaming
industry.
The Asia Pacific nations like India, Japan, and China are
some of the regions that are developing and leading regions at a global level
in terms of market share. It has been estimated that the APAC region will
exhibit the maximum CAGR in the forthcoming period.
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1 Executive Summary
2 Scope Of The Report
2.1 Market Definition
2.2 Scope Of The Study
2.2.1 Research Objectives
2.2.2 Assumptions &
Limitations
2.3 Markets Structure
3 Market Research Methodology
3.1 Research Process
3.2 Secondary Research
3.3 Primary Research
3.4 Forecast Model
4 Market Landscape
4.1 Porter’s Five Forces
Analysis
4.1.1 Threat Of New Entrants
4.1.2 Bargaining Power Of Buyers
4.1.3 Threat Of Substitutes
4.1.4 Segment Rivalry
4.2 Value Chain/Supply Chain Of
Global Multimedia Chipset Market
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