Virtual
Reality (VR) Headset Market Analysis
Globally, the virtual Reality
Headsets Market is expected to reach USD 57.65 Billion by the end of 2030,
growing with 28.50% CAGR during the forecast period 2022-2030
Rigorous research conducted by the data analysts at
Market Research Future Reports (MRFR), states that the global virtual
reality headsets market is projected
to thrive at a promising CAGR of more than 28.50%% during the assessment period
from 2022 to 2030. As per the evaluation, the global virtual reality headsets
market 2020 is being majorly driven by the increasing adoption of VR headsets
in gaming, advertising, and the automotive industry. The increasing number of
smartphones is estimated to be another pivotal factor leading to market growth
during the assessment period. In addition, the burgeoning technological
development is projected to be another factor leading to market expansion.
Moreover, the VR headsets are majorly being used by scientific and military
applications for efficient mental and health training programs. Besides, VR is
extensively used in several organizations, including the IT companies, and
software and hardware providers.
However, the pandemic COVID-19 has severely affected the
global virtual reality headsets market. The economy has been affected due to
the disturbance caused in the cycle of production and demand. The lockdown
imposed across various countries is likely to bring a massive disturbance in
the market. The market will start recovering as the lockdown is lifted in a
phased manner. We will provide COVID-19 impact analysis with the report.
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Virtual Reality (VR) Headset Market Key Players
The established players of the global virtual reality headsets market are Avegant Corporation (U.S.) Samsung electronics ltd. (South Korea), Sony Corporation (Japan), HTC Corporation (Taiwan), Google (U.S.), Facebook (U.S.), Microsoft Corporation (U.S.), Oculus VR, LLC (U.S.), Fove, Inc. (U.S.), LG Electronics, Inc. (South Korea), and a few others.
Virtual
Reality (VR) Headset Market Regional Analysis
The global virtual reality headsets market is estimated
to expand significantly during the review period. A thorough analysis of North
America, Asia-Pacific, Europe, and the Rest of the World (RoW) has been carried
out. According to the research, the market is likely to be dominated by North
America by acquiring the largest market share. The region is prospering due to
the growing investment in technology and the increased demand by education
system, and the military to establish an efficient virtual experience. The
region is likely to generate the highest revenue by the end of 2022. On the
other hand, the Asia-Pacific region is likely to thrive at the maximum CAGR
during the assessment period. The region consists of the developing economies,
which is estimated to play an important role in regional expansion.
However, the regions have been affected significantly due
to the outbreak of coronavirus. Several markets have been shut temporarily due
to the lockdown imposed to contain the spread of coronavirus. It may time some
time to recover from the losses incurred during the lockdown. The global
economy has been impacted severely due to the spread of coronavirus.
COVID-19
Impact on the Global Virtual Reality Headsets Market
Implementation of many
regulations by the governments of multiple countries to cope with the COVID-19
pandemic, such as a complete shutdown of manufacturing facilities, restricted
production, and reduced demand for end products, is anticipated to affect the
development of the global virtual reality headsets market.
Virtual
Reality (VR) Headset Market Segmentation
·
On the basis
of component, the worldwide virtual reality headsets market can be
distinguished into head motion tracking sensor, stereo sound system,
Head-mounted display, controllers, and display screen, among others.
·
On the basis
of type, the worldwide virtual reality headsets market can be distinguished
into smartphone-enabled, a Handheld, and PC-connected among others
·
On the basis
of application, the virtual reality headsets market can be distinguished into
healthcare, automobile, consumer electronics, games & entertainment, and
education, among others.
·
On the basis
of geography, the global virtual reality headsets market can be distinguished
into North America, Asia-Pacific, Europe, and the Rest of the World (RoW).
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